Post by Axl on Oct 3, 2005 12:35:05 GMT -5
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Primary Weapon
This is the weapon your reploid preferes using.
It determines max damage of your basic attacks, the number of techs you can
learn
and use. When adding things like unblockable, undodgable etc. to attacks
using your Primary
Weapon the damage is lowered. Attacks using Primary Weapon are marked beside
the name with
(main)
Secondary Weapon
This is the weapons your reploids use as an extra for certain cases,
sometimes
dual wielded with the Primary weapon.
When adding things like unblockable, undodgable etc. to attacks that use
your Secondary
Weapon, damage must not be reduced for the FIRST one added. For every other
one after that
damage is reduced like normal. All Sub Weapons have only 1 Chip Slot, and 1 Tech slot. Attacks using Secondary weapon are marked
beside the name
with (sub)
Dual Wielding
If you decide to dual wield the Primary and Secondary Weapon for an attack,
the base damage
is primary + secondary weapon damage.
For effects like unblockable, undodgable, breaks shields etc. damage is
reduced like normal.
Also such an attack must have at least 1 turn cool down, or more depending
on damage
and the number of effects added. Attacks used with both primary and
secondary are marked
with (dual) beside the name.
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Saber: The most commen close ranged weapon, good speed, and decent power,
allows user easier mobility also.
Chip Slots: 2 Tech slots:3
Average DMG per attack:110
Sub effect: Average DMG per attack : 80
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Double sided Saber: A less common weapon compared to the normal Sabre,
slightly heavier than it's one sided counterpart...
Chip slots: 2 Tech slots:3
Average DMG per attack: 125
Effect: Weilder can't use the same Dodging skill twice in a row
Sub effect: Average DMG per attack : 90
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Sword: Basicly a bigger two handed saber. It too uses energy, like a
sabre;but is much bigger and stronger. As a result, it is heavier and harder
to use.
Chip slots: 2 Tech slots: 4
Average DMG per attack:140, -1 use to a dodging skill, to a minimum of one.
Sub effect: Average DMD per attack : 100
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Buster: The standard ranged weapon. Can be used to fire sevreal different
types of shots if need be. Also can have the charging capability.
Chip slots:2 Tech slots:3
Average DMG per attack:100
1 attack can have Charge 1 turn for X2 DMG
Sub effect: Doesn't have first effect no reduction bonus
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Spear: A long two handed weapon, can actually be used for both close ranged
fighting, and long ranged fighting. It can be used in long ranged fighting
by throwing it at an enemy, though it needs two hands to weild. It is
actualy quite easy to use once you learn how to.
Chip slots: 2 Tech slots: 4
Avreage DMG per attack:110
1 ATK can have Unblockable w/o losing any DMG to the attack
Sub effect: Average DMG per attack : 70, 1 ATK can have 2 effects w/o losing
DMG to the attack
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Claws: The quicker, but weaker weapons. They are usually found being used by
quick theiving type reploids. Though they don't deal much damage each hit,
they make up for it by dealing several blows at a time.
Chip slots: 3 Tech slots: 4
Average DMG per attack:65; Gains one bonus attack a turn, if you have it as
both Primary and Secondary weapons.
Sub effect: none
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Pistol: The other main ranged weapon of choice. One can use one or two at a
time. They are weak, but have great rapid firing capabilities.
Chip slots: 3 Tech slots: 4
Average DMG per attack: 65 Gains one bonus attack a turn, if you have it as
both Primary and Secondary weapons.
Sub effect: none
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Daggers: A common double weapon that is light and easy to use, but it deals
less damage then a saber. It can double as a ranged attack if it is a
secondary secondary, by throwing them at the enemy.
Chip slots: 3 Tech slots: 4
Average DMG per attack: 90
Ranged attacks must have cooldowns with daggers.
CAn have +1 Dodging Skill use with having Daggers as both secondary and
Primary weapons.
Sub effect: none
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Elemental Generators:These are techincaly weapons since they can generate upto 2 differant Elements, and while you can start with these, you can not use them till you gain the elemental chips to equip into them
Chip slots:2 Tech slots:2 Element Slots:2
Average DMG per attack:110
Sub effect: DMG = 80
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Bare hands: your bare hands...duh...>_>
Chip slots:0 Tech SLots: 0 Element Slots: 0
Average DMG per attack: 80
EVERY one has this...
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Primary Weapon
This is the weapon your reploid preferes using.
It determines max damage of your basic attacks, the number of techs you can
learn
and use. When adding things like unblockable, undodgable etc. to attacks
using your Primary
Weapon the damage is lowered. Attacks using Primary Weapon are marked beside
the name with
(main)
Secondary Weapon
This is the weapons your reploids use as an extra for certain cases,
sometimes
dual wielded with the Primary weapon.
When adding things like unblockable, undodgable etc. to attacks that use
your Secondary
Weapon, damage must not be reduced for the FIRST one added. For every other
one after that
damage is reduced like normal. All Sub Weapons have only 1 Chip Slot, and 1 Tech slot. Attacks using Secondary weapon are marked
beside the name
with (sub)
Dual Wielding
If you decide to dual wield the Primary and Secondary Weapon for an attack,
the base damage
is primary + secondary weapon damage.
For effects like unblockable, undodgable, breaks shields etc. damage is
reduced like normal.
Also such an attack must have at least 1 turn cool down, or more depending
on damage
and the number of effects added. Attacks used with both primary and
secondary are marked
with (dual) beside the name.
----------------------------------------------------------------------------------
Saber: The most commen close ranged weapon, good speed, and decent power,
allows user easier mobility also.
Chip Slots: 2 Tech slots:3
Average DMG per attack:110
Sub effect: Average DMG per attack : 80
----------------------------------------------------------------------------------
Double sided Saber: A less common weapon compared to the normal Sabre,
slightly heavier than it's one sided counterpart...
Chip slots: 2 Tech slots:3
Average DMG per attack: 125
Effect: Weilder can't use the same Dodging skill twice in a row
Sub effect: Average DMG per attack : 90
----------------------------------------------------------------------------------
Sword: Basicly a bigger two handed saber. It too uses energy, like a
sabre;but is much bigger and stronger. As a result, it is heavier and harder
to use.
Chip slots: 2 Tech slots: 4
Average DMG per attack:140, -1 use to a dodging skill, to a minimum of one.
Sub effect: Average DMD per attack : 100
----------------------------------------------------------------------------------
Buster: The standard ranged weapon. Can be used to fire sevreal different
types of shots if need be. Also can have the charging capability.
Chip slots:2 Tech slots:3
Average DMG per attack:100
1 attack can have Charge 1 turn for X2 DMG
Sub effect: Doesn't have first effect no reduction bonus
----------------------------------------------------------------------------------
Spear: A long two handed weapon, can actually be used for both close ranged
fighting, and long ranged fighting. It can be used in long ranged fighting
by throwing it at an enemy, though it needs two hands to weild. It is
actualy quite easy to use once you learn how to.
Chip slots: 2 Tech slots: 4
Avreage DMG per attack:110
1 ATK can have Unblockable w/o losing any DMG to the attack
Sub effect: Average DMG per attack : 70, 1 ATK can have 2 effects w/o losing
DMG to the attack
----------------------------------------------------------------------------------
Claws: The quicker, but weaker weapons. They are usually found being used by
quick theiving type reploids. Though they don't deal much damage each hit,
they make up for it by dealing several blows at a time.
Chip slots: 3 Tech slots: 4
Average DMG per attack:65; Gains one bonus attack a turn, if you have it as
both Primary and Secondary weapons.
Sub effect: none
----------------------------------------------------------------------------------
Pistol: The other main ranged weapon of choice. One can use one or two at a
time. They are weak, but have great rapid firing capabilities.
Chip slots: 3 Tech slots: 4
Average DMG per attack: 65 Gains one bonus attack a turn, if you have it as
both Primary and Secondary weapons.
Sub effect: none
----------------------------------------------------------------------------------
Daggers: A common double weapon that is light and easy to use, but it deals
less damage then a saber. It can double as a ranged attack if it is a
secondary secondary, by throwing them at the enemy.
Chip slots: 3 Tech slots: 4
Average DMG per attack: 90
Ranged attacks must have cooldowns with daggers.
CAn have +1 Dodging Skill use with having Daggers as both secondary and
Primary weapons.
Sub effect: none
----------------------------------------------------------------------------------
Elemental Generators:These are techincaly weapons since they can generate upto 2 differant Elements, and while you can start with these, you can not use them till you gain the elemental chips to equip into them
Chip slots:2 Tech slots:2 Element Slots:2
Average DMG per attack:110
Sub effect: DMG = 80
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Bare hands: your bare hands...duh...>_>
Chip slots:0 Tech SLots: 0 Element Slots: 0
Average DMG per attack: 80
EVERY one has this...
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