Post by Axl on Oct 3, 2005 1:28:54 GMT -5
This will cover ALL the info you need to know to make your reploid. You can learn more about the various other systems to the RPG in the other topics.
Template:
Name:
Primary weapon:
Secondary weapon:
LVL:
EXP:
Metal:
HP:
Element:
Armor:
Attacks:
Attacking Techs:
Defensive Techs
Speed Techs
Support Techs
Unequiped Tech Chips:
Items:
Bio:
Ok, now I'll tell you what each part means, and what not.
Name: you should know this...-_-
Primary weapon: This is the type of weapon your reploid prefers using, and is best with. Also it decides how much damage your normal attacks can do.
Secondary weapon: This is your secondary weapon. Usually this will usualy be either a close ranged weapon, if your primary weapon is a Buster/Gun/Ect, or a long ranged weapon if your Primary is a Sword/Saber/ect. BUT if you want, you can use two of the same type of weapon.
PLEASE Check Weapon shop for more info on weapons.
LVL: This indivcates what LVL you are.
EXP:this shows how much EXP you have gained
Metal: this is your Cash. you use it to buy items, upgrades, and more. You start with 1000.
HP: Your Life, the higher it is, the longer you can last in battle. You start with 800.
Element: Your element. You gain a resistance to one element, and a weakness to another. Also you gain the ability to learn special skills/Techs only reploids of that element can learn. BUT...if you decide to get rid of that chip and buy a new element, all Techs/Skills you learned of that element will be gone, please check ELements Topic for a little more Info.
Elemental Weaknesses/Strenths
Water>Fire But Water<Elec
Fire>Earth but <Water
Elec>Water But <Earth
Earth> Elec but < Fire
Armor: You start with "Basic Armor" that will look the way you want it, you can have it upgraded and have a special name added to it later.
Attacks: You normal attacks using your weapons,
Attacks can also have special effects like Unblockable, undodgble, breaks though shields, pierces Aura's, ect... but they will lower the total DMG of the attack.
Techs: There are 4 differant types of Techs, I'll Explain them to you here...
Attacking Techs: These, you don't Start with any at the start, unlike most Techs (You start with one of each other type of Tech) But they can be gained though the Technical Skills Center. They usually deal more DMG then normal attacks, but also require a WE useage.
Defensive Techs: These are the ones that you can Block attacks with, You start with one, and it will not need the use of WE, but any other ones you gain, most likely will.
Speed Techs: These are special moves that you can use to evade damage, You start with one, and it will not need the use of WE, but any other ones you gain, most likly will.
Support Techs: These are Special Techs and they can do a variety of things, such as make all attacks Undodgable, or Heal HP. You start with one and you can have it do just about anything that helps you out, except deal DMG. It could raise DMG that you do, but can't actually deal DMG to the enemy directly. You start with one and it will not need the use of WE, but any other ones you gain most likely will.
Unequiped Tech Chips: This is where you would list any Techs you learned form the Tech Center,that you can't equip to your Reploids Tech Slots in his weapons/Armor. You can switch them with ones you have equiped any time you are not in a battle.
Items: Any items you have bought/gained are put here. You start with none.
Bio: Make a small story thing about your replpid, such as his history, weapon systems, ect.
Template:
Name:
Primary weapon:
Secondary weapon:
LVL:
EXP:
Metal:
HP:
Element:
Armor:
Attacks:
Attacking Techs:
Defensive Techs
Speed Techs
Support Techs
Unequiped Tech Chips:
Items:
Bio:
Ok, now I'll tell you what each part means, and what not.
Name: you should know this...-_-
Primary weapon: This is the type of weapon your reploid prefers using, and is best with. Also it decides how much damage your normal attacks can do.
Secondary weapon: This is your secondary weapon. Usually this will usualy be either a close ranged weapon, if your primary weapon is a Buster/Gun/Ect, or a long ranged weapon if your Primary is a Sword/Saber/ect. BUT if you want, you can use two of the same type of weapon.
PLEASE Check Weapon shop for more info on weapons.
LVL: This indivcates what LVL you are.
EXP:this shows how much EXP you have gained
Metal: this is your Cash. you use it to buy items, upgrades, and more. You start with 1000.
HP: Your Life, the higher it is, the longer you can last in battle. You start with 800.
Element: Your element. You gain a resistance to one element, and a weakness to another. Also you gain the ability to learn special skills/Techs only reploids of that element can learn. BUT...if you decide to get rid of that chip and buy a new element, all Techs/Skills you learned of that element will be gone, please check ELements Topic for a little more Info.
Elemental Weaknesses/Strenths
Water>Fire But Water<Elec
Fire>Earth but <Water
Elec>Water But <Earth
Earth> Elec but < Fire
Armor: You start with "Basic Armor" that will look the way you want it, you can have it upgraded and have a special name added to it later.
Attacks: You normal attacks using your weapons,
Attacks can also have special effects like Unblockable, undodgble, breaks though shields, pierces Aura's, ect... but they will lower the total DMG of the attack.
Techs: There are 4 differant types of Techs, I'll Explain them to you here...
Attacking Techs: These, you don't Start with any at the start, unlike most Techs (You start with one of each other type of Tech) But they can be gained though the Technical Skills Center. They usually deal more DMG then normal attacks, but also require a WE useage.
Defensive Techs: These are the ones that you can Block attacks with, You start with one, and it will not need the use of WE, but any other ones you gain, most likely will.
Speed Techs: These are special moves that you can use to evade damage, You start with one, and it will not need the use of WE, but any other ones you gain, most likly will.
Support Techs: These are Special Techs and they can do a variety of things, such as make all attacks Undodgable, or Heal HP. You start with one and you can have it do just about anything that helps you out, except deal DMG. It could raise DMG that you do, but can't actually deal DMG to the enemy directly. You start with one and it will not need the use of WE, but any other ones you gain most likely will.
Unequiped Tech Chips: This is where you would list any Techs you learned form the Tech Center,that you can't equip to your Reploids Tech Slots in his weapons/Armor. You can switch them with ones you have equiped any time you are not in a battle.
Items: Any items you have bought/gained are put here. You start with none.
Bio: Make a small story thing about your replpid, such as his history, weapon systems, ect.